The ability to effectively "cheat" and modify Tetrominos by shooting them, whether they're placed or even mid-drop
The boss you get if your board gets full
Things I don't like:
The controls in Tetris mode, and the fact that you can't remap them
The music is a bit loud
Swapping back to Tetris mode is even louder (I guess because the game is coded to "kill" all block enemies when swapping to Tetris mode and their death sounds all play at once?)
Ammo Refill Pickups on the DOOM mode map have mismatched hitboxes
Also, I think it'd be neat if some blocks have different icons aside from just ammo, such as health pickups or different enemy types that have icons representing them.
All in all, I'm quite interested, and I'll definitely be wishlisting this.
Thank you so much for your feedback, and sorry for the delayed response! I'm really glad to hear you liked it, and your guess on the enemies all playing their death sound is exactly right lol.
The game has developed quite a bit in the months since the initial jam. The overall gameloop has gotten a big overhaul, and lots of things you mentioned are either in place or on the roadmap. If you're interested, I recently opened a Discord for development updates and playtesting! Would love to see what you think of the new demo when that goes out soon. Either way, glad you enjoyed!
That was super cute and novel, but I want to point out weak points so the final game will be the best. (spoiler warning?)
Currently it's extremely tedious to clean up a lot of corrupted blocks. I would suggest giving the player a minigun if the player gathered more than 20-30 bullets, or if they cleared N number of lines. Or something just as ridiculous
Some technical stuff like proper game over, pause, (VOLUME SETTINGS) etc. Making gun mode less overpowered (like currently you can enter/exit for free and chip away any tetris piece into a straight piece for example)
And just generally flesh out the game more. Make more use of Flapper. Make corrupted blocks bigger, more menacing, a challenge. Same with the boss, maybe make his sprite/model get procedurally generated based on current board arrangement?
Hey, thank you for the in-depth feedback! We're putting a new browser version out very soon with a pause menu, scoring, and proper game over, and the final version will have those fully polished up.
As for the bullets and cleaning up the corrupted blocks, that was a very common piece of feedback I heard during the jam and I totally agree with it. The full version will have multiple guns with different purposes, including one that lets you trade bullets for much more screen-clearing potential. The different guns also have a way to tie back into the 2D mode, which I'm very excited about.
And for everything else, rest assured we're working to make the full version a game people can enjoy coming back to again and again! More weapons, more enemies, more bosses, more Flapper. Thanks again for the suggestions (I'll play around with that minigun idea), I really appreciate you being invested enough to want Blocks for Babies to be the best it can be!
I bet Thomas Edison got the sloppiest of toppy for inventing the lightbulb back in the day. Also, incredible game, Both my nervous and respiratory systems became enflamed and aroused whilst playing
1. What in Christ's love does that have to do with anything? 2. Yes, it rules. 3. I think you mean "excited", not "enflamed", if they are enflamed, that's a serious infection you're describing. ("Aroused" is accurate.)
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Things I like about this game:
Things I don't like:
Also, I think it'd be neat if some blocks have different icons aside from just ammo, such as health pickups or different enemy types that have icons representing them.
All in all, I'm quite interested, and I'll definitely be wishlisting this.
Thank you so much for your feedback, and sorry for the delayed response! I'm really glad to hear you liked it, and your guess on the enemies all playing their death sound is exactly right lol.
The game has developed quite a bit in the months since the initial jam. The overall gameloop has gotten a big overhaul, and lots of things you mentioned are either in place or on the roadmap. If you're interested, I recently opened a Discord for development updates and playtesting! Would love to see what you think of the new demo when that goes out soon. Either way, glad you enjoyed!
I think that discord link expired?
Oops, sorry. Here you go (and fixed it in the original too):
https://discord.gg/326PwWhPA3
Ran into a bug where the first person sections would reset my view anytime I tried to turn, so they were unplayable.
I like the concept though, and it would be really cool to see this fleshed out more. Also, I'm really happy to see you're still making games!
That was super cute and novel, but I want to point out weak points so the final game will be the best. (spoiler warning?)
Currently it's extremely tedious to clean up a lot of corrupted blocks. I would suggest giving the player a minigun if the player gathered more than 20-30 bullets, or if they cleared N number of lines. Or something just as ridiculous
Some technical stuff like proper game over, pause, (VOLUME SETTINGS) etc. Making gun mode less overpowered (like currently you can enter/exit for free and chip away any tetris piece into a straight piece for example)
And just generally flesh out the game more. Make more use of Flapper. Make corrupted blocks bigger, more menacing, a challenge. Same with the boss, maybe make his sprite/model get procedurally generated based on current board arrangement?
Hey, thank you for the in-depth feedback! We're putting a new browser version out very soon with a pause menu, scoring, and proper game over, and the final version will have those fully polished up.
As for the bullets and cleaning up the corrupted blocks, that was a very common piece of feedback I heard during the jam and I totally agree with it. The full version will have multiple guns with different purposes, including one that lets you trade bullets for much more screen-clearing potential. The different guns also have a way to tie back into the 2D mode, which I'm very excited about.
And for everything else, rest assured we're working to make the full version a game people can enjoy coming back to again and again! More weapons, more enemies, more bosses, more Flapper. Thanks again for the suggestions (I'll play around with that minigun idea), I really appreciate you being invested enough to want Blocks for Babies to be the best it can be!
This is very cute and cool, I want a game where you play as the little guy :)
just a normal child safe tetris clone
I bet Thomas Edison got the sloppiest of toppy for inventing the lightbulb back in the day. Also, incredible game, Both my nervous and respiratory systems became enflamed and aroused whilst playing
1. What in Christ's love does that have to do with anything?
2. Yes, it rules.
3. I think you mean "excited", not "enflamed", if they are enflamed, that's a serious infection you're describing. ("Aroused" is accurate.)
I JUST BROKE THE ANY% BFB WR
Incredible idea and execution, I will be playing this until my bones fall off.
Cool epic, very epic, tetris type genre masterpiece, gaming.